
(Cranbrook Student work).
Swarovski provided crystals for these video game devices that speak to pre-teen girls. Kyle Daevel’s game station takes equal inspiration from a jewelry box and a spaceship. The center jewel is a necklace/datadrive worn by the player who inserts it into the game station to turn it on. Jewel-marked sensors are braided with electronics in Ying Hao Juan’s girlish data glove.
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